| Comparative Coding Resources | |
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dalex Questioner
Posts : 16 Join date : 2011-06-06 Age : 37 Location : Ottawa, Ontario
| Subject: Comparative Coding Resources Tue Jun 07, 2011 2:18 pm | |
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Last edited by dalex on Fri Jun 10, 2011 1:05 pm; edited 4 times in total | |
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treebeard Nemisis
Posts : 740 Join date : 2010-09-12 Age : 51 Location : CA
| Subject: Re: Comparative Coding Resources Wed Jun 08, 2011 8:56 pm | |
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Drahau Mind Reader
Posts : 220 Join date : 2010-03-24 Age : 37 Location : Poland
| Subject: Re: Comparative Coding Resources Thu Jun 09, 2011 12:07 am | |
| Custom Commander v1.33 for Warband 1.134 would be a great addition since long I was propposing to have something like that and not just go to the store or read a newspaper once you fall in battle. In this way we would create other characters in perhaps different ways and achieve many playstyles in one game. | |
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mp84 Nemisis
Posts : 690 Join date : 2010-12-21 Age : 42 Location : New Jersey
| Subject: Re: Comparative Coding Resources Fri Jun 10, 2011 11:37 am | |
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mp84 Nemisis
Posts : 690 Join date : 2010-12-21 Age : 42 Location : New Jersey
| Subject: Re: Comparative Coding Resources Fri Jun 17, 2011 12:56 pm | |
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Mordred Insidious Diety
Posts : 2523 Join date : 2009-07-17
| Subject: Re: Comparative Coding Resources Tue Jun 28, 2011 11:45 am | |
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abhuva Mind Reader
Posts : 191 Join date : 2011-06-27 Age : 44 Location : Germany
| Subject: Re: Comparative Coding Resources Tue Jun 28, 2011 12:33 pm | |
| I just wanted to add my experience with Polished Landscapes : I really love this mod but there is one huge drawback with it, this mod totally changes the way tree´s are spawned - this means that nearly every scene need to be reworked (not always huge changes but in nearly every scene there are some minor fixes needed then).
In case you decide to use this mod i could provide my reworked Polished Landscape files. I maked LOD´s for nearly every model in there and used Ambient Occlusion to get more depth/shadows for the tree´s. | |
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mp84 Nemisis
Posts : 690 Join date : 2010-12-21 Age : 42 Location : New Jersey
| Subject: Re: Comparative Coding Resources Tue Jun 28, 2011 2:22 pm | |
| - abhuva wrote:
- I just wanted to add my experience with Polished Landscapes : I really love this mod but there is one huge drawback with it, this mod totally changes the way tree´s are spawned - this means that nearly every scene need to be reworked (not always huge changes but in nearly every scene there are some minor fixes needed then).
In case you decide to use this mod i could provide my reworked Polished Landscape files. I maked LOD´s for nearly every model in there and used Ambient Occlusion to get more depth/shadows for the tree´s. That's good to know Abhuva.. At the moment the thinking of Polished Landscapes is to be a separate download from the main download itself. This way people with not so high end computers don't have to struggle with this feature on. So when we do get implementing the open source material we want in. It's good to know that this can be done by you when it's time, however that's still ways off. Feel free to also chime in your feedback in the "War Room" sub-forum, as that needs a coder eye as well, espeically with features already on "planning" stage which at that point require some coders feedback, to see whether the feature as proposed is doable. | |
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| Subject: Re: Comparative Coding Resources | |
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| Comparative Coding Resources | |
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