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 Coding Progress

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MCC_DubDub12991
Mordred
Timaaagh
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Timaaagh
Thought Warden
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Timaaagh


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PostSubject: Coding Progress   Coding Progress EmptyWed Mar 16, 2011 9:31 pm

This section will be to keep the team up to date on how far along the code is for POP 4.0
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Timaaagh
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PostSubject: Alpha Code list   Coding Progress EmptyWed Mar 16, 2011 9:56 pm

Current Coding tasks and their estimated completion

0-29%
30-49%
50-69%
70%+

updated 5/15/11

1. Snake sect influence ---------------------- 69% ----- Timaaaagh
2. Snake Sect Troop Increase -------------- 80% ----- Timaaagh - Being added into influence
3. Specialty Spawns (overall) --------------- 75% -----Timaaagh
4. Character Background Menus ------------ 85% ---- Timaaagh
5. Balance New items --------------------------- 0%
6. Balance Troop Skills ------------------------ 50% (currently semi-balanced)
7. Balance Troops to items ------------------- 50% (currently semi-balanced)
8. Companions ----------------------------------- ??? ----- spartanhwt88?
9. Companion Dialoges ------------------------- ??? ----- spartanhwt88?
9. Faction Dialogs (major/minor) -------------- ??? ----- spartanhwt88?
10. Knighthood dialogs ------------------------- ??? ----- spartanhwt88?
11. Rumors ---------------------------------------- 0%
12. Enhanced Game Performance --------- .125%? (some audio files have been removed)


Last edited by Timaaagh on Mon May 23, 2011 8:15 pm; edited 36 times in total (Reason for editing : update)
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyThu Mar 17, 2011 6:36 am

Let me know if you need more details on any of those from writing / design stand point. And thanks for the update, I was going to request such a thing but it slipped my mind.
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MCC_DubDub12991
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PostSubject: Re: Coding Progress   Coding Progress EmptyTue Mar 22, 2011 4:36 pm

Thanks for the update Mike! let me know hwo thsi goes and if you need any help with Nohseru stuff!
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptyMon Apr 04, 2011 1:17 pm

I extended the list. Things are moving along fairly well. There is a desent chance I'll have most of the basics done by Beta (April 11).
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MCC_DubDub12991
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PostSubject: Re: Coding Progress   Coding Progress EmptyMon Apr 04, 2011 1:42 pm

Hey Mike for tavern chats for knighthood orders, what do you need exactly? I put up dialog concerning the order and having the player get rid of The New Hayud Insurrection. What more would you like for tavern chats?
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyMon Apr 04, 2011 1:47 pm

Mini Barclay - Take a look at the Conquistadors de Adventura from PoP3. They shouldnt have changed much from that. See also the Barclay Heavy Infantry and Barclay Sappers from tavern mercenaries.

I would suggest having;

Barclay Heavy Infantry (See PoP3)
Barclay Guards (Faster, more damaging Heavy Infantry. Lighter but more protective armour)

Barclay Sapper (See PoP3)
Barclay Besieger (See Guards, but with a crossbow)

Barclay Lancer (Medium cavalry, lance, medium armour, javelins)
Barclay Conquistador (Same as Santara but in Barclay gear / colours)

Also have Imperial Reinforcements for Santara been/ being implemented? They should be Barclay Guards, Barclay Besiegers and Barclay Conquistadors.

Speaking of mercenaries - would it be possible to get Mettenheim and Veccavia as tavern mercenaries? But not Barclay any more, they should be limited to Santaran Imperial Reinforcements.
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptyTue Apr 05, 2011 7:38 pm

DubDub: From what I recall knighthood tavern conversations were about the Orders history.

Mordred: Thanks for the info on Mini Barclay; also, is there more info about mini barclay in here that I missed and what should I call Mini Barclay, is just Barclay sufficient?
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyWed Apr 06, 2011 4:39 am

Just Barclay should do.

What more do you need? There might be some lore around on these forums but it would be under Mettenheim (here). SD never developed their history much, and I never did anything more with them either.
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptyWed Apr 06, 2011 1:17 pm

Actually all I think I need is a faction relation, which I should be able to pull together from all the other faction relations.
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyWed Apr 06, 2011 1:41 pm

It had already been done on the relations page;

Minor Barclay (Imperial Barclay)

Notes - The rest of the Barclay Empire, spawns in Santara lands.

MAJOR FACTIONS
1. Snake Sect -3 (Self Defense)
2. Barclay +5 (BFFs)
3. Nohseru 0 (Neutral)
4. Melitine 0 (Neutral)
5. Ashenborn -4 (Want the Baccus gone for good)

MINOR FACTIONS
1. The Jatu -3 (Self defense)
2. Menschenfresser -3 (Self defense)
3. Heretics -4 (Knights of Dawn influence)
4. Snake cult -3 (Self defense)
6. Mettenheim -5 (At war)
7. Veccavia 0 (Neutral)
9. Red Brotherhood -3 (Anti-slavery)

MINOR-MINOR FACTIONS
1. Bandits (Mountain and forest) -3 (lawless)
2. Deserters -4 (dereliction of duty)
3. Adventurers +3 (Admire adventuring spirit)
4. Rogue Knights -2 (Breaking oath)
5. Man Hunters 0 (Don't care)
6. Commoners 0 (No relation)
7. Innocents 0 (No relation)

Sorry just saw that there are no Orders here, you need them too? -Mordred
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptyWed Apr 06, 2011 9:26 pm

Awsome, thank you Mordred. It wouldn't hurt to have the order relations.
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyThu Apr 07, 2011 6:15 am

You can find it here https://prophesyofpendor.forumotion.net/t624p15-faction-relations#13169 I am trying to keep relations in one place.

Do you need any others?

Also I just noticed that the Ashenborn are friendly with Barclay, they shouldn't be (sorry I ought to have caught that earlier). Using the 1 - 10 scale. Barclay want Baccus out of the way so they can conquer the continent.

Change

8. Mini Barclay = 6

to

8. Mini Barclay = 3
3. Order of the Leopard = 3

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Drahau
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PostSubject: Re: Coding Progress   Coding Progress EmptyThu Apr 07, 2011 8:37 am

I don't see Winterberg Search Party minor spawn anywhere. Why's that ?
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Timaaagh
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PostSubject: Beta Release   Coding Progress EmptyFri Apr 15, 2011 6:58 pm

Beta Release on April 19 - 20
Warning: It will probably be messing and very unbalanced Very Happy
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyFri Apr 15, 2011 7:19 pm

Exciiiiiiting!

What do you need to still need to know about the Radiant Cross?

I will try to get my dialogues done this weekend. Is there anything else you need from my end?
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptyFri Apr 15, 2011 8:26 pm

I believe you mentioned that you changed the weapons of the radiant cross and I just need to know what those changes were or what you had in mind.

That should be all I need ATM, but I'll let you know if I can think of anything else.
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptySat Apr 16, 2011 5:42 am

A polehammer, big, slow blunt weapon that hits like a tank. I know that the Shadow Wolves also use a polehammer, could that be changed to a Long Hafted Spiked Mace, its a quicker weapon but still very very effective (my character uses it normally).

Just to be sure, Radiant Cross are now very heavy infantry, not cavalry. Solid armour, good helms and the polehammer. Slow moving but deadly to armoured foes.
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptySat Apr 16, 2011 11:46 am

ok thanks, I'll check over them and make sure they fit that desciption.
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Timaaagh
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PostSubject: Alpha/Beta   Coding Progress EmptyFri Apr 22, 2011 8:05 am

The Alpha was released on Apirl 21, but it was an in class only event :/ sorry guys. I'm making changes now and am planning on releasing a Beta for the whole mod team early to mid next week. Very Happy
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Mordred
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PostSubject: Re: Coding Progress   Coding Progress EmptyFri Apr 22, 2011 8:39 am

Biggest question... was it fun?

Looking forward to getting the beta.
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treebeard
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PostSubject: Re: Coding Progress   Coding Progress EmptySat May 14, 2011 11:39 am

This thread should be reviewed, updated and incorporated to the master sticky list and to the coordination sticky list.
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Timaaagh
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PostSubject: Re: Coding Progress   Coding Progress EmptySun May 15, 2011 9:33 pm

updated the list for current testing and tasks.
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mp84
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PostSubject: Re: Coding Progress   Coding Progress EmptyMon May 16, 2011 12:21 pm

Stickified these important topics so we can continue to add features and all that fun stuff.

regards,

MP
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Spartanhwt88
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PostSubject: Re: Coding Progress   Coding Progress EmptyWed May 18, 2011 11:10 am

MCC Timaaagh wrote:
Current Coding tasks and their estimated completion


8. Companions ----------------------------------- ??? ----- spartanhwt88?
9. Companion Dialoges ------------------------- ??? ----- spartanhwt88?
9. Faction Dialogs (major/minor) -------------- ??? ----- spartanhwt88?
10. Knighthood dialogs ------------------------- ??? ----- spartanhwt88?

Companions - 75 - 80% done.
Companion Dialogs - Still waiting for all of it to be finished
Knighthood order Dialogs - Maybe 10 dialogs for the knighthood orders have been either emailed to me or sent to me.
Major Faction Dialogs - 1 of these has been sent or pointed out to me.
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