| My side project: A Gangs of New York mod | |
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+3Saxondragon Mason AlanQSmithee 7 posters |
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AlanQSmithee Soothsayer
Posts : 477 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Thu Aug 13, 2009 10:08 am | |
| Probably not very good at any function, I imagine. Especially shooting, since it had no barrel. | |
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Mason Heavenly Walker
Posts : 2141 Join date : 2009-01-27 Location : Kents Store, Virginia
| Subject: Re: My side project: A Gangs of New York mod Thu Aug 13, 2009 12:54 pm | |
| I adore the rat on the top hat! You could also do one with the top popped up like a tin can lid, with the rat peeking out of it. Did the file with Shanghai Kelly/Ramun compile all right? | |
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noosers Nemisis
Posts : 1196 Join date : 2009-03-23 Location : Austria, no cangaroo´s - polar bears!
| Subject: Re: My side project: A Gangs of New York mod Thu Aug 13, 2009 1:12 pm | |
| At close range - and that thing is meant to be used in a thight corner - the barrel isn´t important at all. In fact, it will inflict even nastier wounds as the bullet isn´t flying stabilised but most likely swinging and thus inflicting nasty wounds on impact. | |
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AlanQSmithee Soothsayer
Posts : 477 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Fri Aug 14, 2009 11:39 am | |
| - Mason wrote:
- I adore the rat on the top hat! You could also do one with the top popped up like a tin can lid, with the rat peeking out of it. Did the file with Shanghai Kelly/Ramun compile all right?
I've been putting it off, sorry; just now tried adding the last two things you sent me, strings and dialogs, and I got gangbanged with compile errors. It was on a brand new module folder with no other changes or errors. Here's a shot of the compile errors: https://2img.net/r/ihimizer/img23/1598/pytherrors.jpg - noosers wrote:
- At close range - and that thing is meant to be used in
a thight corner - the barrel isn´t important at all. In fact, it will inflict even nastier wounds as the bullet isn´t flying stabilised but most likely swinging and thus inflicting nasty wounds on impact. I like to imagine you use it by stabbing a guy, then when the blade's in his guts you pull the trigger. | |
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noosers Nemisis
Posts : 1196 Join date : 2009-03-23 Location : Austria, no cangaroo´s - polar bears!
| Subject: Re: My side project: A Gangs of New York mod Fri Aug 14, 2009 2:27 pm | |
| Depends on your actual load. Rusty nails and hacked lead will work wonders there. Just imagine a big splat. A lead bullet won´t do much as the distace from the munition chamber to victim will be too short to allow the projectile to start swinging and oscillating. | |
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AlanQSmithee Soothsayer
Posts : 477 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Sat Aug 22, 2009 10:10 pm | |
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AlanQSmithee Soothsayer
Posts : 477 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Fri Apr 23, 2010 9:44 am | |
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Saxondragon Admin
Posts : 2047 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Tue Apr 27, 2010 7:49 am | |
| Wow..
Great work Alan...
Best,
Saxondragon | |
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AlanQSmithee Soothsayer
Posts : 477 Join date : 2009-01-12
| Subject: Re: My side project: A Gangs of New York mod Mon May 17, 2010 3:57 am | |
| Just uploaded alpha2 to my own dev forum. Anyone interested? Might be shitty timing on my part... | |
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noosers Nemisis
Posts : 1196 Join date : 2009-03-23 Location : Austria, no cangaroo´s - polar bears!
| Subject: Re: My side project: A Gangs of New York mod Mon May 17, 2010 10:00 am | |
| Yup. May have been rather bad timing, hehe.
Though I´ll definetly give it a shot once you release it! | |
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Abyss Soothsayer
Posts : 394 Join date : 2009-07-19
| Subject: Re: My side project: A Gangs of New York mod Mon May 17, 2010 4:29 pm | |
| Thumbs up for professional humor.
+1.
~Ã. | |
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| Subject: Re: My side project: A Gangs of New York mod | |
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| My side project: A Gangs of New York mod | |
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