I'm going through the dialog of some quests that MP had written, and i got the idea to add some randomness to monetary rewards, so instead of a certain outcome always giving 5000 Denars, it'd be 5000 +/- %. Is this possible from a coding standpoint?
Manka Contributor
Posts : 24 Join date : 2011-09-23
Subject: Re: Quest rewards Fri Oct 07, 2011 3:47 pm
Yup, not so hard really to get the random numbers. Hardest part would be tracking down all the quest rewards, although I believe that most are scattered throughout the dialog and menu files.
mp84 Nemisis
Posts : 690 Join date : 2010-12-21 Age : 42 Location : New Jersey
Subject: Re: Quest rewards Fri Oct 07, 2011 4:05 pm
Manka wrote:
Yup, not so hard really to get the random numbers. Hardest part would be tracking down all the quest rewards, although I believe that most are scattered throughout the dialog and menu files.
Well that part could be easy since these HB quests are new and are not in the code yet .
If that's of course what you meant by tracking it down
Manka Contributor
Posts : 24 Join date : 2011-09-23
Subject: Re: Quest rewards Fri Oct 07, 2011 4:14 pm
Oh, that.
Akuthia Thought Warden
Posts : 118 Join date : 2011-09-13
Subject: Re: Quest rewards Fri Oct 07, 2011 8:51 pm
Well, i think it would be good for "all"* monetary rewards to have some level of randomization
*and if it's too hard to do "all" I can notate everything that I'm editing, so at least hopefully we get "most" with it