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 snake cult parties

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Timaaagh
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PostSubject: snake cult parties   Thu Jun 30, 2011 1:31 pm

A party consists of 6 different troops. The snake sect has 3 types of parties: party, warband, and army. The snake dominion has 3 reinforcment parties: A, B, and C. That's a max of 18 troops for the Dominion. The snake cult as a whole has 31 different troops, meaning they have to many troops.

Here is how I currently have it set up:

Sect Parties:

Party: convert, tainted, infected, corrupted, believer.
Warband: tainted, infected, corrupted, blighted, believer, disciple.
Army: infected, corrupted, blighted, believer, disciple, zealot

Dominion Parties:

A: cobra errant, viper errant, anaconda errant, cobra knight, viper knight, anaconda knight. (Low Ranks)
B: cobra champion, viper champion, anaconda champion, cobra tyrant, viper tyrant, anaconda tyrant. (Medium ranks)
C: cobra fang, cobra venomblade, viper assassin, viper shadowalker, anaconda brute, anaconda juggernaut. (High Ranks)


I know the plan was to use the sect troops in the Dominion with the enclave troops, but there are just to many, I had to cut out the priestess'
I would suggest cutting 3-4 troops from the sect tree and 2-3 troops from the enclave trees. Then everything will work out (or so my quick mental math is telling me Laughing )
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Mordred
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PostSubject: Re: snake cult parties   Thu Jun 30, 2011 2:44 pm

Party: Convert, Infected, Corrupted, Believer, Initiate, Cobra Knight
Warband: Tainted, Infected, Blighted, Believer, Maiden, Cobra Knight
Army: Infected, Corrupted, Believer, Zealot, Lady, Cobra Knight

Make the Dominion parties dependant on the enclave, not level (and scale numbers depending on Player level)

A Cobra Errant, Knight, Champion, Fang, Maiden, Lady
B Viper Errant, Knight, Champion, Assassin, Maiden, Lady
C Anaconda Errant, Knight, Champion, Brute, Maiden, Lady

Also I know that there is a script which adds troop types to a party, as we used it in PoP3. Perhaps something to use with certain triggers (ie if they survive a certain length of time?)

Or even better, have it run each time a Snake Sect party / warband / army is spawned and add some Knights from either Cobra, Viper or Anaconda, this frees up the knight slot I used and allows us to use more priestesses or sect base troops.

Also remember even if we dont use all the Sect troops here (I have not), they should still appear in Lord's armies.
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Timaaagh
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PostSubject: Re: snake cult parties   Fri Jul 01, 2011 10:24 pm

I can adjust the Sect parties the way you want them, but I'm not sure about the Dominion parties. I should have mentioned this in my last post, but the Major faction parties have to start from lesser to greater rank. It's something specified in the code. Parties A and B are used for creating garrisons and parties A, B, and C are used for creating lord parties. That's why I did it by rank. I'll check out the script for adding troops to a party I forgot we could do little things like that ( Embarassed ) , but I think doing it for major factions might be a little more complicated than the minor factions, since that's how it ushualy is lol.
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