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 My side project: A Gangs of New York mod

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AlanQSmithee
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PostSubject: Re: My side project: A Gangs of New York mod   Thu Aug 13, 2009 10:08 am

Probably not very good at any function, I imagine. Especially shooting, since it had no barrel.
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Mason
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PostSubject: Re: My side project: A Gangs of New York mod   Thu Aug 13, 2009 12:54 pm

I adore the rat on the top hat! You could also do one with the top popped up like a tin can lid, with the rat peeking out of it. Did the file with Shanghai Kelly/Ramun compile all right?
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noosers
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PostSubject: Re: My side project: A Gangs of New York mod   Thu Aug 13, 2009 1:12 pm

At close range - and that thing is meant to be used in a thight corner - the barrel isn´t important at all. In fact, it will inflict even nastier wounds as the bullet isn´t flying stabilised but most likely swinging and thus inflicting nasty wounds on impact.
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AlanQSmithee
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PostSubject: Re: My side project: A Gangs of New York mod   Fri Aug 14, 2009 11:39 am

Mason wrote:
I adore the rat on the top hat! You could also do one with the top popped up like a tin can lid, with the rat peeking out of it. Did the file with Shanghai Kelly/Ramun compile all right?

I've been putting it off, sorry; just now tried adding the last two things you sent me, strings and dialogs, and I got gangbanged with compile errors. It was on a brand new module folder with no other changes or errors.

Here's a shot of the compile errors:
http://img23.imageshack.us/img23/1598/pytherrors.jpg

noosers wrote:
At close range - and that thing is meant to be used in
a thight corner - the barrel isn´t important at all. In fact, it will
inflict even nastier wounds as the bullet isn´t flying stabilised but
most likely swinging and thus inflicting nasty wounds on impact.

I like to imagine you use it by stabbing a guy, then when the blade's in his guts you pull the trigger.
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noosers
Nemisis
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PostSubject: Re: My side project: A Gangs of New York mod   Fri Aug 14, 2009 2:27 pm

Depends on your actual load. Rusty nails and hacked lead will work wonders there. Just imagine a big splat. A lead bullet won´t do much as the distace from the munition chamber to victim will be too short to allow the projectile to start swinging and oscillating.
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AlanQSmithee
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PostSubject: Re: My side project: A Gangs of New York mod   Sat Aug 22, 2009 10:10 pm

Been working on some urban scenes for fights and towns. Never realized how tiny Native towns are.





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AlanQSmithee
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PostSubject: Re: My side project: A Gangs of New York mod   Fri Apr 23, 2010 9:44 am

I've gotten back into work on this in the past month. Redid the worldmap for maximum realism and made the battle scenes more urban streety, that is, with actual roads instead of buildings plopped everywhere.

Here's a random assortment of screens from the past few days.











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Saxondragon
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PostSubject: Re: My side project: A Gangs of New York mod   Tue Apr 27, 2010 7:49 am

Wow..

Great work Alan...

Best,

Saxondragon
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AlanQSmithee
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PostSubject: Re: My side project: A Gangs of New York mod   Mon May 17, 2010 3:57 am

Just uploaded alpha2 to my own dev forum. Anyone interested? Might be shitty timing on my part...
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noosers
Nemisis
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PostSubject: Re: My side project: A Gangs of New York mod   Mon May 17, 2010 10:00 am

Yup. May have been rather bad timing, hehe.

Though I´ll definetly give it a shot once you release it!
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Abyss
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PostSubject: Re: My side project: A Gangs of New York mod   Mon May 17, 2010 4:29 pm

Thumbs up for professional humor.

+1.

~Ã.
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