I hope things get better for you! You don't need to apologize, a lot of people don't stick and that's not a problem. We're glad to have one more motivated person!
About the project: I'm taking MitchyMatt's message as a green light to share the code, so watch out for PMs. Feel free to just get lost into it to know how it works.
Like cwr, I'll have my project finished in a week, and come back to developing then (I'm still on the forum if you have questions). Sarasti has said she'd come back around the same time to make illustrations too. Mordred is coming back this week (you can ask him deep questions about the lore and past development), Konrad is reworking armors non-stop for at least a year now.
Here's our current build. The post contains the bucket list of things to finish and fix. I've included a cheat/skip mode when you go "new game", but avoid the character screen in it, it's only for quick testing. There's also a very buggy build of the "Pendor Castle", you can activate it in the cheat menu, but it makes a lot of things buggy. It was created by Abhuva for a long aborted version of POP, found again by Mordred. You can find bits of code for that by searching "abhuva" in the code.http://prophesyofpendor.forumotion.net/t1015-alpha-3
Here's a good introduction to working with the module system:
Here's a list of what I worked on, add to it the quest by cwr (unfinished), Konrad's armors, the reworking of the dshar tree (not finished) and the replacement of siege scenes (we have to test which to keep or not)http://prophesyofpendor.forumotion.net/t986-pop-3-8-snouz-wip